Callisto Protocol is suffering from crisis and its CEO says: “You do it because you love it”

The real terror in the Callisto protocol is not designing or imagining the worlds, the workers do. 100 hour days weekly. Glen Schofield of Striking Distance Studios He commented on it in a tweet which he already deleted.

As we read thanks to TechRaptor, the creator of Dead Space and now CEO and founder of the studio developing the space horror game revealed something scarier than the title itself.

Via his Twitter account, he sent a message acknowledging that the studio in charge was suffering from crunch, but that “you do it because you love it“.


The Callisto Protocol – Next-Gen Gameplay Trailer

I only talk about the game at an event“, he began by saying in the Tweeter. A tweet that is no longer available because less than two hours after its launch, it was deleted following the criticism received.

We work 6 to 7 days a week, no one forces us to do so. Exhausted, tired, COVID, but we are working. Bugs, problems, perfect solutions. One last passage in the audio.

12 to 15 hours a day. This is the games sector. Hard work. Working lunch and dinner. you do it because you love it“But as we say, there is no way to see it in your account because you deleted it shortly.

Despite comments about the game in the replies, many other players, creators, developers, and journalists condemned these practices.

However, on the same day last night -in Spain- the very Schofield backtracked on his remarks in the tweet by launching another alluding to the previous one.

Anyone who knows me knows how passionate I am about the people I work with. I’ve tweeted before how proud I was of the effort and hours the team put in.

It was wrong. We value passion and creativity, not long hours. I apologize to the team for coming“.

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The bite the culture This is a problem that has existed in the video game industry for a long time. Studios like CD Projekt RED and TT Games are stark examples of these unsustainable labor practices.

As the industry has matured, there has been greater awareness of the problem and the prioritization of employees. But also because they denounced the practices and working methods have been thoroughly reviewed.

One of the journalists who covered the subject the most was Jason SchreierBloomberg. In a tweet, he also talked about Schofield and his approach to the subject: “This, from a studio boss, is defined by crunch culture.

Of course, no one is “forcing” you to work that many hours. But imagine the reduced bonuses and lack of promotions if you don’t. “You do it because you like it” as a throwing weapon. That’s why people get burned in games“.

Moreover, in another Tweeter response to this says: “What a strange coincidence that this man bragging about how his team works 6-7 days a week and 12-15 hours a day because that’s how they like to do it, is the one who controls their salaries, their positions and their jobs in charge“.

He opened the MDs again for everyone who works for Studios within striking distance and have something to say about it in your previous tweet or story to share.

For our part, these are the impressions we got on The Callisto Protocol with the extended demo as well as an interview with Glen Schofield himself.

A study that recently said it could launch directly on Xbox Game Pass, but its creators ruled out the option.

Remember that The Callisto Protocol has enemies who will remember the xenomorph from Alien Isolation due to its terrifying behavior.

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